Chain Beat Deck Breakdown

Destiny Draw: Monster Reborn

Need 17 UR

UR Rarity
Brotherhood of the Fire Fist - Tiger King1 card
UR Rarity
Gagaga Cowboy1 card
UR Rarity
Number 39: Utopia1 card
UR Rarity
Number 47: Nightmare Shark1 card
UR Rarity
Number C39: Utopia Ray1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Bottomless Trap Hole1 card
UR Rarity
Compulsory Escape Device2 card
UR Rarity
Drowning Mirror Force3 card
UR Rarity
Jelly Cannon1 card
UR Rarity
Mirror Wall1 card
UR Rarity
Needle Ceiling3 card

Main: 30 Extra: 7

R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


R Rarity
Battlin' Boxer Veil
R Rarity
Battlin' Boxer Veil
Battlin' Boxer Veil
FIRE 4
Battlin' Boxer Veil
  • ATK:

  • 0

  • DEF:

  • 1800


When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


R Rarity
Evilswarm Thunderbird
R Rarity
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


R Rarity
Evilswarm Thunderbird
R Rarity
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


R Rarity
Evilswarm Thunderbird
R Rarity
Evilswarm Thunderbird
Evilswarm Thunderbird
DARK 4
Evilswarm Thunderbird
  • ATK:

  • 1650

  • DEF:

  • 1050


During either player's turn, when a card or effect is activated (except during the Damage Step): You can banish this card you control. During the next Standby Phase, return this card banished by this effect to the field, and if you do, it gains 300 ATK. You can only use this effect of "Evilswarm Thunderbird" once per turn.


R Rarity
Wind-Up Rabbit
R Rarity
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


R Rarity
Wind-Up Rabbit
R Rarity
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


R Rarity
Wind-Up Rabbit
R Rarity
Wind-Up Rabbit
Wind-Up Rabbit
EARTH 3
Wind-Up Rabbit
  • ATK:

  • 1400

  • DEF:

  • 600


(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.


SR Rarity
Fire Formation - Tenki
SR Rarity
Fire Formation - Tenki
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.




        Tag(s):

        SR Rarity
        Bad Aim
        SR Rarity
        Bad Aim
        Bad Aim
        Trap Normal
        Bad Aim

          When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.


          UR Rarity
          Bottomless Trap Hole
          UR Rarity
          Bottomless Trap Hole
          Bottomless Trap Hole
          Trap Normal
          Bottomless Trap Hole

            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


            UR Rarity
            Compulsory Escape Device
            UR Rarity
            Compulsory Escape Device
            Compulsory Escape Device
            Trap Normal
            Compulsory Escape Device

              Each player chooses 1 monster they control, then shuffles it into the Deck.


              UR Rarity
              Compulsory Escape Device
              UR Rarity
              Compulsory Escape Device
              Compulsory Escape Device
              Trap Normal
              Compulsory Escape Device

                Each player chooses 1 monster they control, then shuffles it into the Deck.


                R Rarity
                Curse of Anubis
                R Rarity
                Curse of Anubis
                Curse of Anubis
                Trap Normal
                Curse of Anubis

                  Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.


                  UR Rarity
                  Drowning Mirror Force
                  UR Rarity
                  Drowning Mirror Force
                  Drowning Mirror Force
                  Trap Normal
                  Drowning Mirror Force

                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                    UR Rarity
                    Drowning Mirror Force
                    UR Rarity
                    Drowning Mirror Force
                    Drowning Mirror Force
                    Trap Normal
                    Drowning Mirror Force

                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                      UR Rarity
                      Drowning Mirror Force
                      UR Rarity
                      Drowning Mirror Force
                      Drowning Mirror Force
                      Trap Normal
                      Drowning Mirror Force

                        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                        UR Rarity
                        Jelly Cannon
                        UR Rarity
                        Jelly Cannon
                        Jelly Cannon
                        Trap Normal
                        Jelly Cannon

                          When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.


                          UR Rarity
                          Mirror Wall
                          UR Rarity
                          Mirror Wall
                          Mirror Wall
                          Trap Continuous
                          Mirror Wall

                            Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.


                            UR Rarity
                            Needle Ceiling
                            UR Rarity
                            Needle Ceiling
                            Needle Ceiling
                            Trap Normal
                            Needle Ceiling

                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                              UR Rarity
                              Needle Ceiling
                              UR Rarity
                              Needle Ceiling
                              Needle Ceiling
                              Trap Normal
                              Needle Ceiling

                                When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                UR Rarity
                                Needle Ceiling
                                UR Rarity
                                Needle Ceiling
                                Needle Ceiling
                                Trap Normal
                                Needle Ceiling

                                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                  SR Rarity
                                  Void Trap Hole
                                  SR Rarity
                                  Void Trap Hole
                                  Void Trap Hole
                                  Trap Normal
                                  Void Trap Hole

                                    When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.


                                    SR Rarity
                                    Wall of Disruption
                                    SR Rarity
                                    Wall of Disruption
                                    Wall of Disruption
                                    Trap Normal
                                    Wall of Disruption

                                      When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                      SR Rarity
                                      Wall of Disruption
                                      SR Rarity
                                      Wall of Disruption
                                      Wall of Disruption
                                      Trap Normal
                                      Wall of Disruption

                                        When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                        SR Rarity
                                        Wall of Disruption
                                        SR Rarity
                                        Wall of Disruption
                                        Wall of Disruption
                                        Trap Normal
                                        Wall of Disruption

                                          When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                                          R Rarity
                                          Windstorm of Etaqua
                                          R Rarity
                                          Windstorm of Etaqua
                                          Windstorm of Etaqua
                                          Trap Normal
                                          Windstorm of Etaqua

                                            Change the battle positions of all face-up monsters your opponent controls.


                                            UR Rarity
                                            Brotherhood of the Fire Fist - Tiger King
                                            UR Rarity
                                            Brotherhood of the Fire Fist - Tiger King
                                            Brotherhood of the Fire Fist - Tiger King
                                            FIRE
                                            Brotherhood of the Fire Fist - Tiger King
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 1800


                                            2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                            SR Rarity
                                            Evilswarm Nightmare
                                            SR Rarity
                                            Evilswarm Nightmare
                                            Evilswarm Nightmare
                                            DARK
                                            Evilswarm Nightmare
                                            • ATK:

                                            • 950

                                            • DEF:

                                            • 1950


                                            2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                                            UR Rarity
                                            Gagaga Cowboy
                                            UR Rarity
                                            Gagaga Cowboy
                                            Gagaga Cowboy
                                            EARTH
                                            Gagaga Cowboy
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2400


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                            UR Rarity
                                            Number 39: Utopia
                                            UR Rarity
                                            Number 39: Utopia
                                            Number 39: Utopia
                                            LIGHT
                                            Number 39: Utopia
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                            UR Rarity
                                            Number 47: Nightmare Shark
                                            UR Rarity
                                            Number 47: Nightmare Shark
                                            Number 47: Nightmare Shark
                                            WATER
                                            Number 47: Nightmare Shark
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                                            SR Rarity
                                            Number 70: Malevolent Sin
                                            SR Rarity
                                            Number 70: Malevolent Sin
                                            Number 70: Malevolent Sin
                                            DARK
                                            Number 70: Malevolent Sin
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 1200


                                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                            UR Rarity
                                            Number C39: Utopia Ray
                                            UR Rarity
                                            Number C39: Utopia Ray
                                            Number C39: Utopia Ray
                                            LIGHT
                                            Number C39: Utopia Ray
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.









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